Поиск  
Always will be ready notify the world about expectations as easy as possible: job change page
Книги для разработчиков

Getting Started with C++ Audio Programming for Game Development

Getting Started with C++ Audio Programming for Game Development

Автор:
Год:
Страниц:
116
Просмотров:
273

Описание

Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.

Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.

Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.

The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.

This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.

Approach
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.

Who this book is for
This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.

Файлы


Похожее
Многопользовательские игры. Разработка сетевых приложений.
Автор: Глейзер Дж., Мадхав С.
Год: 2017
Сетевые многопользовательские игры — это многомиллиардный бизнес, привлекающий десятки миллионов игроков. Эта книга на реальных примерах рассказывает об особенностях разработки таких игр и основах построения надежной многопользовательской архитектуры. Вы узнаете об основах сетевого программирования с точки зрения разработчиков игр, управлении...
Unity Games by Tutorials, 3rd Edition
Автор: Mike Berg, Sean Duffy, Brian Moakley
Год: 2018
The best Unity book for beginners!Create 4 complete Unity games for scratch, including a first-person shooter, a tower defense game, and more....
Изучаем C# через разработку игр на Unity, 5-е издание
Автор: Харрисон Ферроне
Год: 2022
Изучение C# через разработку игр на Unity — популярный способ ускоренного освоения мощного и универсального языка программирования, используемого для решения прикладных задач в широком спектре предметных областей. Эта книга дает вам возможность с нуля изучить программирование на C# без зубодробительных...
Hands-On Unity 2022 Game Development, 3rd Edition
Автор: Nicolas Alejandro Borromeo
Год: 2022
Create, customize, and optimize your own professional games from scratch with Unity 2022Key Features: Create the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objects ...
Написать сообщение
Тип
Почта
Имя
*Сообщение